EntityNode
UE5 Enterprise Engine & Modding Infrastructure

Powering 100,000+ NPC Crowds & Instant Runtime UGC

EntityNode is an enterprise C++ framework for Unreal Engine 5 combining O(1) Direct Indexing crowd simulation, zero-restart HTTP pak streaming (Mod.io & UnLua), Houdini OSM city generation, and super-scale UDP networking.

100,000+ NPCs
O(1) Direct Indexing
Mod.io Runtime UGC
Zero Engine Restart
Houdini NYC OSM
Auto-Cleaning Pipeline
VAT Mesh Merger
GPU Animation Baking
Super UDP Network
Low-Latency Replication
Live Master DB Monitor: entitynode_master.db
FastAPI Matchmaking & Web Sync Online
100,000+
Active Character Entities
Zero Spikes • O(1) Memory Layout
Active
Dedicated Game Servers
FastAPI Live Heartbeat Sync
Online
Connected Matchmaking Players
Low-Latency UDP Replication
60+ FPS
Performance Benchmark
VAT GPU Animation & Nanite
Built on EntityNode

Interactive Games Showcase

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Enterprise Licensing & Integration

Tech Services & Mod.io UGC Framework

Production-grade C++ plugins, procedural Houdini pipelines, and modding frameworks ready for studio licensing and custom contract integration.

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Why EntityNode Outperforms Standard Engines

Built from the ground up to replace heavy Blueprint logic with custom zero-spikes C++ memory layouts and real-time UGC streaming.

Direct Indexing O(1) Memory

Standard TMap/TSet lookups cause CPU stalls in hot loops. EntityNode uses packed index arrays and hot/cold memory splitting for 100,000+ NPCs.

HelixPakManager Runtime UGC

Stream `.pak` files over libcurl, mount them into FPakPlatformFile, and inject assets into AssetRegistry dynamically without quitting the game.

Houdini Auto-Clean OSM

Raw OpenStreetMap data is messy. Our Houdini pipeline automatically cleans building geometry, generates road splines, and outputs Nanite meshes.