Powering 100,000+ NPC Crowds & Instant Runtime UGC
EntityNode is an enterprise C++ framework for Unreal Engine 5 combining O(1) Direct Indexing crowd simulation, zero-restart HTTP pak streaming (Mod.io & UnLua), Houdini OSM city generation, and super-scale UDP networking.
Interactive Games Showcase
Tech Services & Mod.io UGC Framework
Production-grade C++ plugins, procedural Houdini pipelines, and modding frameworks ready for studio licensing and custom contract integration.
Why EntityNode Outperforms Standard Engines
Built from the ground up to replace heavy Blueprint logic with custom zero-spikes C++ memory layouts and real-time UGC streaming.
Direct Indexing O(1) Memory
Standard TMap/TSet lookups cause CPU stalls in hot loops. EntityNode uses packed index arrays and hot/cold memory splitting for 100,000+ NPCs.
HelixPakManager Runtime UGC
Stream `.pak` files over libcurl, mount them into FPakPlatformFile, and inject assets into AssetRegistry dynamically without quitting the game.
Houdini Auto-Clean OSM
Raw OpenStreetMap data is messy. Our Houdini pipeline automatically cleans building geometry, generates road splines, and outputs Nanite meshes.